Stats Info

These are also essential when it comes to the growth of your character, in order to meet item requirements on equipping armor/weapons, or increase the values on damage output and defense.

= Main Attributes =

Strength
Commonly the main stat for classes that deal physical damage. It helps increase your physical damage by +0.2 and +0.5 armor per stat point.

Skirmishes and Hunters commonly invest their points on this stat.

Dexterity
Slightly increases Physical Damage by +0.1 and Attack Speed by +0.01 per stat point. Also used for meeting stat requirements on weapons used by Hunters.

Intellect
The main stat for Mages or characters that could potentially utilize magic properties. It grants the user +0.15 Magic Damage, +0.2 Magic Resistance, +0.2 Mana Points, and +0.02 Mana Regen Points.

Vitality
The value determines how much incoming damage you can take from your enemies or certain effects. It is used to further increase your HP (Health Points) by +20 and Health Regeneration by +0.25.

= Secondary Attributes =

Gold Find
This option increases the amount of gold obtained from killing monsters.

Magic Find (MF)
This option increases the chance to get higher grade items, but it doesn’t affect the drop rate. The higher your MF value, the higher the chance you'll get more Rare/Epic/Legendary grade items.

Life Steal
Recover your Health Points (HP) upon hitting enemies with your basic attack or skills.

Mana Steal
Recover your Mana Points (MP) upon hitting enemy with your basic attack or skills.

Thorns
This option grants you the "Reflect Damage" or "Retaliation" effect, which damages your attacking enemies based on the value shown under your character sheet. The value is still subject to deductions from the monsters' physical resist.

Speed
Also known as Movement Speed, the value being set for this stat will determine how fast your character moves around maps or locations. Usually being utilized by characters that are built for farming gold and better gear to acquire them faster within a period of time. It also allows better positioning when using ranged attacks. The default Move Speed for a character is 45.

Critical
This stat shows you the frequency of a Critical Damage (Yellow Numbers) to occur while dealing damage to enemies. The greater the value, the more frequent critical damages occur.

Health Regen
A stat which is often affected by how much Vitality you have or depending on what value is being set on your items. Your HP will regain its lost points every 0.5 seconds for half of its value shown. (For review)